THE MAP
Symposium
Sometimes referred to as the brick by others, this symmetrical building looks like it has been carved from a singular block of dark stone. The exterior walls are thick giving an impression of the facility site being completely impenetrable. Triangular, uniform columns support the outer walls like buttresses. The site looks like a rock embedded into the hillside from afar with only gleans of orange from the sheltered windows to suggest that there is life within.
Symposium is surrounded by an artificial moat of dark water with a wide bridge of uniform black stone leading out to the facility’s outer parameters. There is a hexagonal landing pad reserved for aircraft, on top of a warehouse repurposed for Ivern’s larger-scale projects.
THE SKELETON
The lobby's spacious ceiling provides just enough space for a suspended super giant skeleton.
It could be either some sort of an ancient megafauna...
Nonetheless,it is pretty scary to walk under that looks something so heavy and threatening.
The skeleton appears to be aquatic in nature with a prolonged skull and plesiosaurus-like flippers...And lots and lots of sharp teeth.
THE GARDEN
GREENHOUSE
INDOOR
GARDEN
KITCHEN
WC
WC
STOREROOM
WC
WC
ARENA
GF
MESS HALL
LOBBY
THE TREE
One of the more remarkable
things about the facility is the centuries-old olive tree enshrouded by Symposium's gardens of native vegetation.
The tree is surrounded by heaps of beeswax from numerous candles lit in remembrance of those who were taken during the facility's missions.
Beehives are nested within the garden and the shroud attracts various insects and birds making it a sanctuary for small wildlife.
ELEVATOR & STAIRWELL
GF
MEZZANINE
The mezzanine is an extension of the cafeteria, offering a secluded space for those who prefer to dine in the quiet. It's elevated position provides a great view of the mess hall and its' visitors.
SHOWERS & LOCKERS
INFIRMARY
Nobody wants to end up in the infirmary.
The infirmary consists of plenty of patient rooms including an operating theater, four operating rooms and a doctor's office.
F1
GREENHOUSE
GYM
ARENA,UPPER TIER
ER
WAITING
ROOM
TRIAGE
VERNE WING
CYRUS WING
F2
OFFICER/FACULTY DORMS
COMMUNAL AREA
COMMUNAL AREA
DORMS
DORMS
LOUNGE
SW
SW
THE DORMITORIES
Dorm rooms range from solo rooms that accommodate one person to 4-people rooms consisting of two bunk beds.
OREL WING
IVERN WING
F3
OFFICER/FACULTY DORMS
COMMUNAL AREA
COMMUNAL AREA
DORMS
DORMS
LOUNGE
SW
SW
OREL LABS
The labs are exceptionally quiet and lined with concrete offices with wide windows surveying the scenery outside. One of these offices belongs to Pan, the de facto leader of Symposium.
IVERN WORKSHOPS
Fabrications labs offer a number of equipment such as 3D printing for prototyping items and weapons, while the workshop is where the magic really happens.
F4
WORKSHOP
CUBICAL
SPACE
LIBRARY
STOREROOM
FABRICATIONS LAB
LABS
BREAKROOM
BREAKROOM
WC
WC
THE ROOF
The gathering place of the lovers and the outcasts. For safety reasons, the roof is locked, but there are ways to bypass this.
ROOF
Acknowledgments to worm for contribution.